Start with something your audience can do
Give followers a small, repeatable task tied to your community. Explain the proof in one sentence.
For art communities
A daily drawing of one ordinary object. Accept a photo of a fresh drawing; make skill level irrelevant to whether it counts.
For comedy communities
One original line for a fictional product each check-in. Choose text or voice proof in setup and explain the no-repeat rule.
For photography communities
A fresh photo using a simple theme such as reflections or one color. Keep equipment and location requirements accessible.
Write a clear challenge brief
- The task
- What does each player submit, and what does not count?
- The proof
- Which supported format will you accept?
- The schedule
- What cadence, start conditions, and deadlines does the War show?
- The audience
- Is it public or private, and who should receive the invitation?
- The ending
- Explain the game’s actual ending rules and missed-check-in consequences.
- The entry details
- State the costs and prize rules exactly as configured. Avoid promising outcomes.
Use the group planning guide for a downloadable worksheet. Keep the brief short enough to read before joining.
A practical launch sequence
- Demonstrate the proof. Create your own example so followers can see what counts. Label it as an example.
- Review the setup. Check the final rules, entry details, and invitation link before announcing the War.
- Invite interested people. Explain why the theme fits your community. Link directly to the War and tell people to read its rules.
- Stay present. Keep rules consistent. Ask permission before sharing a player’s submission outside the War.
- Review participation. Look at joins and first proof submissions, not just likes on the announcement. Use what confused people to improve the next brief.
Do creators receive a share?
Each paid War shows its creator share: 0% or 10%. Review the entry and prize split before launch. Income isn’t guaranteed.
Start with a manageable group and a clear idea. You can also explore free Wars; check the options shown in setup. The game guide explains proof, check-ins, and the paid prize split.
Put the idea into play
Set proof, schedule, access, and entry details in Creator. These guides help you plan; they don’t configure a War.
Create your challengePrefer to join one? Explore current Wars and read the rules before entering.


